Discrete-Time Markov Chains
A discrete-time Markov chain (DTMC) is a model used to represent systems that move randomly between states in discrete steps, where the future state depends only on the current state. Formally, a sequence of random variables is a DTMC on the state space if it satisfies the Markov property,
When is finite, the set of one-step transition probabilities can be organized into a row-stochastic one-step transition probability matrix , such that its rows sum to one. Then, the -step transition equation is given as .States in can be characterized using hitting times. The hitting time of a state in a Markov chain is a random variable denoting the number of time steps required for the chain to visit for the first time. Let be the probability of reaching state when starting at state . Then:
- State is transient if there’s a nonzero chance of never returning after leaving (i.e., ).
- State is recurrent if you’re guaranteed to return to it eventually (i.e., ). That is:
- State is null recurrent if the chain takes an infinite amount of time, on average, to return to (i.e., ).
- State is positive recurrent if .
- State is absorbing if you never leave it once you enter it (i.e., ).
We say that state communicates with state (i.e., ) if it is possible to reach both state from state and state from state , for which and . A communicating class is a maximal set of states which communicate with each other, such that . A Markov chain is irreducible if every state can be reached from every other state, such that . More particularly:
- If a finite Markov chain is irreducible, then it contains exclusively positive recurrent states.
- If an infinite Markov chain is irreducible, then it contains exclusively positive recurrent, null recurrent, or transient states.
Properties
(Chapman-Kolmogorov Eq.) .
You might be asking why the frick is simple matrix multiplication an equation named after two mathematicians.
(Mean Hitting Time)
(Mean Total Visits) Let . Then, .
Note that this equation converges only for transient states.
(Mean Prob. of Reachability)
Examples
Gambler's Ruin